Tim Willits: You're not a squad commander in Quake 4. GS: Can you tell us about the way squads will work in the game-how in depth will players be able to get when playing in a squad? How in depth are squad tactics being modeled in the game (will there be actual fireteams with assault, support, medic, and sniper units)? There is fighting outdoors, both on foot and in vehicles. Jim Hughes: We've got a pretty healthy variety. We have a pretty solid mix of indoor and outdoor levels, vehicle levels that keep you outside for a while. GameSpot: Can you go into how much of a split there will be between large outdoor areas and indoor corridor and hallway environments? Is Quake 4 intended to focus on one or the other (being an outdoor shooter or a corridor crawl)?Įric Biessman: We've been trying to get a lot of diversity. Raven and id Software are working on the next game in the Quake series. We sat down with Raven project lead Eric Biessman, Raven lead designer Jim Hughes, and id Software lead designer Tim Willits for more details on the game. ![]() The new game will actually be a continuation of 1997's Quake II (alien invasion and all), but it will have an enhanced version of id Software's powerful Doom 3 technology behind it. ![]() It's now 2005, and publisher Activision and developers id Software and Raven Software (a longtime collaborator with id) are now hard at work on Quake 4-the next game in the long-running shooter series. Quake (1996) let you not only fight a whole new set of enemies in full 3D, but also let you play against other players over the Internet (with a little jury-rigging, anyway). ![]() Doom, released in 1993, was the best first-person shooter of the time, letting you charge through hordes of monsters at blazing speeds. First-person shooters let you charge through environments, blasting everything that isn't you.
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